#include "NGraphics.h"

using namespace Engine;
RTTI_DEFINITIONS(NGraphics)

NGraphics::NGraphics(void)
{
}

NGraphics::~NGraphics(void)
{
}

void NGraphics::Initialize(Engine::NPlatform* owner)
{ 
	UNREFERENCED_PARAMETER(owner);
}

void NGraphics::Deinitialize()
{
}

void NGraphics::Render()
{
}

void NGraphics::Update(float gameTime)
{
	UNREFERENCED_PARAMETER(gameTime);
	ProcessInput();
}

NDevice* NGraphics::GetDevice()
{
	return 0;
}

void NGraphics::ProcessInput()
{
}